HUD Editor
Open it with Right Shift, drag any widget, snap to guides, and set colours for every widget at once.
Opening it
Press your HUD Editor key in game. It is Right Shift unless you changed it (Settings, Input, HUD Editor Key). You can also open it from the Sour Client menu with Edit HUD. It shows a live canvas of every on-screen element with the world behind it.
Moving things
- Drag any widget to move it.
- Hover a widget for its settings, or to switch it off.
- Guides catch the screen's centre lines and edges as you drag, and with Snap To Other Modules on, the edges and centres of your other widgets too, so things line up.
- HUD Mods opens the list of HUD widgets so you can switch more on without leaving the editor. Where that button and Close sit is HUD Editor Buttons.
Snapping and guides
| Setting | What it does |
|---|---|
| HUD Snap | Catches widgets on the screen centre lines and the screen edge as you drag. |
| Snap To Other Modules | Also catches a widget on the edges and centre of the other widgets. |
| Alignment Guides | Shows the lines a widget can catch on while you drag. |
| Edge Guide Offset | How far in from the screen edge the edge guides sit, in pixels. |
| Centre Guide Colour / Edge Guide Colour | The guide colours. The one you are caught on draws in your accent. |
One colour scheme for every widget
Switch on Global HUD Colours to set the background, border, value and label colour of every HUD widget at once. A widget you have recoloured yourself keeps its own colours.
Each widget's own look
Every HUD widget has the same three shared sections below its own settings: Layout (scale, padding), Style (background, border, rounded corners) and Text (title, label colour, brackets, separator, shadow, alignment). Each widget's thread lists them under "Layout, look and text".