Performance Modes
What each of the three performance modes changes, which one to pick, and how your own tweaks override them.

The performance mode is one setting that decides how hard Sour Client works for frames. You pick it in the welcome tour, and change it any time in Settings with FPS Performance Mode.
| Mode | What it does | Best for |
|---|---|---|
| Quality | Keeps every visual. The HUD redraws 240 times a second. | Strong PCs, recording, screenshots. |
| Balanced (default) | Trims overlays and far-away detail for higher, steadier FPS. The HUD redraws 144 times a second. | Most players. |
| Extreme | Every client-side cut: HUD at 60, no plants, no stuck arrows. | Low-end PCs and ranked play. |
Anything you set yourself in Performance Tweaks wins over the mode. Want plants back on Extreme? Turn Hide Foliage off there.
Other things that help FPS
- Entity Render Distance stops drawing far-away entities in crowded lobbies.
- Particles cuts particle counts.
- Render Tweaks hides clutter: item frames, skulls, lightning, end portals.
- Menu FPS Limit caps frames on the title screen and menus, so a weak GPU stays quiet there.
- The bundled performance pack (Sodium, Lithium, ImmediatelyFast and more) is already doing most of the work.
Still low? See Low FPS.