Attack Cooldown

Your 1.9+ attack charge as a ring or bar around the crosshair, in your colours, with an optional sound when a full-strength hit is ready.

WhereMods › Combat
KindFeature
Versions1.21.11 only
The Attack Cooldown panel in the Sour Client menu, at its default settings. Every row is explained below.
The Attack Cooldown panel in the Sour Client menu, at its default settings. Every row is explained below.

Turning it on

  1. Sour Client menu, Combat topic (or search for it from All).
  2. Flip the switch on its row. Click the row itself to open its settings beside the list.

Every setting

In the order the game shows them. Indented rows only appear once the row above is set the way it says.

Look4 settings
StyleRing = a circle round the crosshair that fills clockwise. Bar = a line under the crosshair. Dots = four dots that light up in turn.RingRing, Bar, Dots
SizeRing radius / bar width, in GUI pixels.74 to 24
ThicknessLine thickness in GUI pixels.11 to 4
OffsetShows when Style is Bar or DotsBar and dots: how far below the crosshair.104 to 30
Colors3 settings
Charging ColourColour while the hit is charging.#FFFFFF at 80%
Ready ColourColour once a full-strength hit is ready.#5CFF7A
Track ColourThe unfilled part. Transparent hides it.#000000 at 25%
Behaviour5 settings
Hide When ReadyOnly shows while charging, like vanilla.On
Hide Vanilla IndicatorHides Minecraft's own attack indicator under the crosshair.On
Ready SoundPlays a sound when your hit becomes full strength.Off
Ready Sound TypeShows when Ready Sound is onWhich sound plays.OrbOrb, Pling, Click
Only For Slow WeaponsShows when Ready Sound is onPlays the ready sound only when the weapon's full charge takes at least this many tenths of a second, so fists and fast weapons stay quiet.60 to 20