Crosshair
Renders a custom Sour Client crosshair.
WhereMods › Combat
KindFeature
Versions1.8.9 and 1.21.11

Turning it on
- Sour Client menu, Combat topic (or search for it from All).
- Flip the switch on its row. Click the row itself to open its settings beside the list.
Every setting
In the order the game shows them. Indented rows only appear once the row above is set the way it says.
Mode2 settings
| Mode | Crosshair style. | PresetSourClient, Preset, Custom |
| Preview | Your crosshair as it will look in game, over sky, grass, stone and shadow. | Empty |
Preset3 settings
| PresetShows when Mode is Preset | Preset crosshair gallery choice. | crosscross, scope, quad_arrows, tick_ring, frame_cross, long_cross, wide_scope, thin_x, spiked_ring, gap_cross, frame_ticks, tight_frame, wide_ring, thin_ring, bud_ring, asterisk, block_star, ring_dot, pip_cross, diamond_ring, bold_x, short_scope, tee_cross, tee_gap, diamond_pips, ladder_cross, box_dot, blob, cross_frame, dot_cross, cross_pips, corner_dot, small_diamond, frame_blocks, mid_cross, grid_cross, plus, x, small_plus, wide_plus, t, corner, thin_plus, thick_plus, minimal, split |
| Thin LinesShows when Mode is Preset | Draws the preset's centre lines at the Line Width below, so the lines stay thin however big or small Scale makes it. Off draws the preset's own thick strokes. | On |
| Line WidthShows when Mode is Preset | Thickness of the preset's lines, separate from Scale. 1 = one GUI pixel. | 10.5 to 4 |
Custom8 settings
| Custom CrosshairsShows when Mode is Custom | Pick a slot to edit, rename it, delete it, or add a new one. | slot_1 |
| EditorShows when Mode is Custom | Paint your crosshair on the grid. | 23:19,24:19,23:20,24:20,23:21,24:21,23:2… |
| Custom FillShows when Mode is Custom | Fill enabled for custom crosshair pixels. | On |
| Fill ColourShows when Custom Fill is on | Fill for custom pixels that have no colour of their own (#AARRGGBB). | #FFFFFF |
| Brush ColourShows when Mode is Custom | Colour painted onto each pixel you draw. Change it and keep painting to mix colours in one crosshair. Pixels already on the grid keep the colour they were painted with. | #FFFFFF |
| Custom BorderShows when Mode is Custom | Draws an outline around the painted shape. | Off |
| Border ColourShows when Custom Border is on | Border around the painted shape (#AARRGGBB). | #000000 at 80% |
| Border ThicknessShows when Custom Border is on | Width of the outline around the painted shape, in crosshair pixels. | 11 to 4 |
Shape4 settings
| GapShows when Mode is SourClient | Gap around the centre. | 40 to 12 |
| LengthShows when Mode is SourClient | Line length. | 61 to 16 |
| ThicknessShows when Mode is SourClient | Line thickness. | 21 to 5 |
| Scale | Uniform visual scale applied around the screen centre. Preset crosshairs are pixel art, so their cell edges snap to whole SCREEN pixels rather than blurring between sizes, never smearing. Below about half a cell per screen pixel the shape gets smaller by shedding pixels rather than shrinking them, so the arms thin out while the centre pixel always stays. | 10.05 to 4 |
Style8 settings
| ColorShows when Vanilla Colouring is off | Crosshair colour (#AARRGGBB). | #FFFFFF |
| Vanilla Colouring | Draws the crosshair the way vanilla does: it inverts whatever is behind it instead of painting a flat colour, so it stays visible against any background. Outline and target colour options hide while this is on, because vanilla has neither. | Off |
| Target HighlightShows when Vanilla Colouring is off | Uses the highlight colour over entities. | On |
| Highlight ColourShows when Target Highlight is on | Colour while pointing at a target (#AARRGGBB). | #FF7A7A |
| Dynamic GapShows when Mode is SourClient | Widens the gap when your crosshair is on a player or mob close enough to hit (3 blocks). | Off |
| OutlineShows when Vanilla Colouring is off | Draws a dark outline. | Off |
| Outline ColourShows when Outline is on | Outline around the crosshair (#AARRGGBB). | #000000 |
| Outline ThicknessShows when Outline is on | Thickness of the crosshair outline. | 11 to 4 |
Display1 setting
| Crosshair In GUIs | Keeps your crosshair visible while a container GUI (chest, inventory) is open. Off is vanilla behaviour. | Off |