Particles

On by default

Controls vanilla particle density with optional menu reduction.

WhereMods › Visuals
KindFeature
Versions1.8.9 and 1.21.11
The Particles panel in the Sour Client menu, at its default settings. Every row is explained below.
The Particles panel in the Sour Client menu, at its default settings. Every row is explained below.

Turning it on

  1. Sour Client menu, Visuals topic (or search for it from All).
  2. Flip the switch on its row. Click the row itself to open its settings beside the list.

Every setting

In the order the game shows them. Indented rows only appear once the row above is set the way it says.

Display8 settings
ModeBase particle density.allall, decreased, minimal
Always Show ParticlesKeeps combat particles visible by overriding a reduced particle setting (Mode / Reduce In Menus).On
Always Show Crit ParticlesShows crit particles on every hit, not only on a real (falling) critical hit.On
Hide Sharpness ParticlesHides the blue enchanted-hit (sharpness) particles, from your hits and everyone else's.Off
Hide Smoke ParticlesHides smoke: torches, fire, furnaces, TNT fuses, fireballs.Off
Hide Explosion ParticlesHides the white explosion puffs from TNT, fireballs and creepers. The sound and the damage are untouched.Off
Hide Own ParticlesHides passive particles around you (potion swirls etc.). Always-Show combat bursts still display.On
Hide Block Break ParticlesSkips the particle shower when a block is destroyed, reducing clutter and a small FPS gain.Off
Scale2 settings
Hit Particle ScaleScales normal (non-crit) hit particles and other billboard particles. Crit particles use Crit Particle Scale; footprints use Foot Particle Scale.10.5 to 2.5
Crit Particle ScaleScales crit / sharp-hit (magic crit) particles independently of normal hit particles.10.5 to 2.5
Behavior3 settings
Max Live ParticlesHard cap on active particles (0 = unlimited). Helps FPS on particle-heavy scenes.00 to 32000
Reduce In MenusDrops particles to minimal while menus are open.On
Static Particle ColourRenders particles at full brightness and skips per-frame lighting recompute. Small FPS gain; particles no longer darken in shadow.Off