Render Tweaks
Small entity render tweaks: hide clutter the vanilla renderer draws.
WhereSettings › Performance
KindClient setting
Versions1.8.9 and 1.21.11
Render TweaksSmall entity render tweaks: hide clutter the vanilla renderer draws.
Display
Ridden Mount Opacity1
Disable Enchant Glint
Hide On-Screen Titles
Better F1 (Hide Nametags)
Foliage Smoothing
Hide Water Overlay
+ 6 more settings, all listed below
Turning it on
- Sour Client menu, then Settings, then Performance, where it sits as Render Tweaks.
- Change any row and it applies straight away. Reset puts the section back to defaults.
Every setting
In the order the game shows them. Indented rows only appear once the row above is set the way it says.
Display12 settings
| Ridden Mount Opacity | Fades the horse / mount you are riding so it blocks less of your view. 1.0 = fully opaque (off). | 10.1 to 1 |
| Disable Enchant Glint | Removes the enchantment shimmer on armour and held/GUI items, for clearer visuals and a small FPS gain. | Off |
| Hide On-Screen Titles | Suppresses the large title/subtitle text servers show in the centre of the screen. | Off |
| Better F1 (Hide Nametags) | When the HUD is hidden (F1), also hide entity nametags for a clean screenshot view. | Off |
| Foliage Smoothing | Softens distant grass, flowers, rails and ladders so they shimmer less in the middle distance. Off by default - the twinkle this used to work around is fixed properly now, so this is a look preference. Higher levels soften more; they all share one texture pass. | Off |
| Hide Water Overlay | Removes the first-person water texture that covers the screen when your head is underwater. | Off |
| Hide Lightning Bolts | Stops lightning bolts from rendering. | Off |
| Hide Item Frames | Stops item frames (and their contents) from rendering. | Off |
| Clean Projectiles | Hides arrows, snowballs and fishing bobbers for their first 2 ticks so they don't blink in your face when fired point-blank. | Off |
| Hide End Portals | Stops end-portal / end-gateway blocks from rendering their animated star field. | Off |
| Hide Skulls | Stops mob/player heads (skulls) from rendering. | Off |
| Falling Block Limit | Victory dances and big sand or gravel drops can throw hundreds of falling blocks, and each one costs a full block draw every frame. Above this many, only an even spread of them is drawn. 0 draws them all. | 1000 to 500 |