Visuals 1.21.11
How the world and your hands look: animations, item size and physics, water, fire, camera, name tags, particles and the menus.
22 mods
Hats, hair, jackets and sleeves on a skin stand out as real 3D shapes instead of a flat second layer.
Hurt camera tilt and centred container GUIs.
Removes the Darkness effect from wardens and sculk shriekers: no black fog closing in and no pulsing dark screen. The effect icon still shows so you know you have it.
Shows invisible barrier blocks near you: a box around each one, the creative barrier icon, or both.
Custom outline and fill for the block you are looking at.
Freecam, Freelook and Zoom. Detach the camera and fly it, glance behind you without turning, or pull in for a precision shot - each with its own key and its own hold-or-toggle.
A torch in your hand, a dropped glowstone, a burning mob or a blaze lights up the blocks around it.
Static locks FOV; otherwise scales the vanilla FOV curve (sprint, speed, effects) like OptiFine.
Pushes gamma high for visibility.
The enchantment shine on items and armour in your colour.
Applies configurable blur behind in-game menus.
Other looks for the hotbar and your hearts: a Sour hotbar, a minimal one or slot outlines; health as a number or a bar.
Dropped items lie flat on the ground and spin, instead of standing upright as billboards.
The size of everything item-shaped: your empty hand, the items you hold, the hotbar and its items, your health and hunger, and every container window.
A burst of particles where your target dies. Only you see it.
Controls how much of your screen catches fire when you burn, and how fire looks on other players. Works with packs that already have low fire built in.
Applies a phosphor-style motion blur during gameplay.
Customises player name tags globally and per target name.
Tweaks your resource pack's textures without editing it: borderless glass, and recolour wool, clay, glass, leaves, stone or clouds to any colour. Works with any pack and changes apply straight away.
Controls vanilla particle density with optional menu reduction.
Pushes the fog further out or removes it, and recolours the fog and the sky. Only in open air - water, lava and blindness fog stay as they are.
Change the colour and see-through amount of water, and the fog when you are under water.