Animations
Hurt camera tilt and centred container GUIs.
WhereMods › Visuals
KindFeature
Versions1.8.9 and 1.21.11

Turning it on
- Sour Client menu, Visuals topic (or search for it from All).
- Flip the switch on its row. Click the row itself to open its settings beside the list.
- It has a key: Quick Look Key (not set). Change it in this mod's settings or under Settings › Keybinds.
Every setting
In the order the game shows them. Indented rows only appear once the row above is set the way it says.
Behavior5 settings
| Hand Bobbing | Applies first-person hand bobbing. | On |
| Swing Speed | Client-side item swing animation speed multiplier. | 10.1 to 2 |
| Packet-Synced Swing | Starts the swing animation the instant the swing packet is sent, instead of at the next tick boundary. Vanilla waits for the tick, so the same click can look up to 50ms late depending on when in the tick you pressed. Visual only — it changes nothing the server sees. | Off |
| Centred Inventory | Centres container GUIs (chest, inventory) on screen. | On |
| Crosshair In F5 | Shows the crosshair in third-person (F5) views. | Off |
Camera8 settings
| F5 Quick Look | F5 toggles straight between first person and ONE third-person mode, instead of cycling through both before coming back. | Off |
| Quick Look ViewShows when F5 Quick Look is on | Which third-person view Quick Look switches to. | BehindBehind, In Front |
| Quick Look KeyShows when F5 Quick Look is on | Leave unbound to use your normal perspective key (F5). Bind something else to keep F5 cycling as vanilla does. | Not set |
| Quick Look ActivationShows when F5 Quick Look is on | Press taps to switch view and taps again to come back. Hold peeks while the key is down and returns the moment you let go. | PressPress, Hold |
| Damage Tilt | When off, removes hurt camera tilt; when on, the Tilt Amount slider applies. | Off |
| Tilt AmountShows when Damage Tilt is on | Hurt camera tilt strength (1.0 = vanilla). | 10 to 2 |
| Smooth Sneak CameraShows when 1.7 Sneak is on | With 1.7 Sneak on, eases your camera down and up as you crouch. Off, the camera snaps while the body keeps the 1.7 crouch. Visual only — hitboxes and reach are untouched. | On |
| Sneak SmoothingShows when Smooth Sneak Camera is on | How soft the whole crouch transition feels — camera AND body, which share this one dial. Low = snappier (closer to vanilla), high = smoother/floatier. | 5010 to 140 |
Items5 settings
| No Re-equip Animation | Stops the held item dropping/raising again when only its durability or NBT changes (1.7-style). Switching items still animates. Great for PvP. | Off |
| 1.7 Item Update | Smooth hotbar shift: the held item dips down and back up when you change slots. | On |
| Item Dip SpeedShows when 1.7 Item Update is on | How fast the held item dips down and back up when you change slots. Higher is faster. | 10.25 to 3 |
| Smooth Hotbar | The hotbar selection box slides between slots instead of jumping. Scrolling past the end still snaps round. | Off |
| Smooth Hotbar SpeedShows when Smooth Hotbar is on | How long the slide takes, in milliseconds. Lower is snappier. | 12040 to 400 |
1.7 Poses8 settings
| 1.7 Block Hit | 1.7 sword blocking pose: the held sword sits lower and slightly smaller while you hold right-click to block. | On |
| 1.7 Block Build | Shows the 1.7 swing when you hold attack and use on a block. Visual only - since 23-09 it no longer lets you use an item while mining (that sent a use packet mid-dig, which Grim flags as PacketOrderI). | On |
| 1.7 Sword | 1.7 third-person (F5) sword blocking pose. | On |
| 1.7 Item Held | 1.7 third-person (F5) held item position. | On |
| 1.7 Bow | 1.7 first-person pose for a held bow. | On |
| 1.7 Rod | 1.7 first-person pose for a held fishing rod / carrot on a stick. | On |
| 1.7 Eat | 1.7 first-person pose while eating or drinking. | On |
| 1.7 Sneak | Smooth 1.7 crouch when sneaking. Off, sneaking snaps like vanilla, camera included. | On |
1.7 Visuals3 settings
| 1.7 Swing | 1.7 swing: the held item shrinks and shifts slightly while swinging. | On |
| 1.7 Hearts | 1.7 health bar: removes the white damage-flash hearts that blink when you take or regen health. | On |
| 1.7 Damage Flash | 1.7 hurt flash: the red damage tint covers your worn armour too, not just bare skin. (Separate from Damage Tilt, which is the camera shake.) | On |