Animations

Keybinds

Hurt camera tilt and centred container GUIs.

WhereMods › Visuals
KindFeature
Versions1.8.9 and 1.21.11
The Animations panel in the Sour Client menu, at its default settings. Every row is explained below.
The Animations panel in the Sour Client menu, at its default settings. Every row is explained below.

Turning it on

  1. Sour Client menu, Visuals topic (or search for it from All).
  2. Flip the switch on its row. Click the row itself to open its settings beside the list.
  3. It has a key: Quick Look Key (not set). Change it in this mod's settings or under Settings › Keybinds.

Every setting

In the order the game shows them. Indented rows only appear once the row above is set the way it says.

Behavior5 settings
Hand BobbingApplies first-person hand bobbing.On
Swing SpeedClient-side item swing animation speed multiplier.10.1 to 2
Packet-Synced SwingStarts the swing animation the instant the swing packet is sent, instead of at the next tick boundary. Vanilla waits for the tick, so the same click can look up to 50ms late depending on when in the tick you pressed. Visual only — it changes nothing the server sees.Off
Centred InventoryCentres container GUIs (chest, inventory) on screen.On
Crosshair In F5Shows the crosshair in third-person (F5) views.Off
Camera8 settings
F5 Quick LookF5 toggles straight between first person and ONE third-person mode, instead of cycling through both before coming back.Off
Quick Look ViewShows when F5 Quick Look is onWhich third-person view Quick Look switches to.BehindBehind, In Front
Quick Look KeyShows when F5 Quick Look is onLeave unbound to use your normal perspective key (F5). Bind something else to keep F5 cycling as vanilla does.Not set
Quick Look ActivationShows when F5 Quick Look is onPress taps to switch view and taps again to come back. Hold peeks while the key is down and returns the moment you let go.PressPress, Hold
Damage TiltWhen off, removes hurt camera tilt; when on, the Tilt Amount slider applies.Off
Tilt AmountShows when Damage Tilt is onHurt camera tilt strength (1.0 = vanilla).10 to 2
Smooth Sneak CameraShows when 1.7 Sneak is onWith 1.7 Sneak on, eases your camera down and up as you crouch. Off, the camera snaps while the body keeps the 1.7 crouch. Visual only — hitboxes and reach are untouched.On
Sneak SmoothingShows when Smooth Sneak Camera is onHow soft the whole crouch transition feels — camera AND body, which share this one dial. Low = snappier (closer to vanilla), high = smoother/floatier.5010 to 140
Items5 settings
No Re-equip AnimationStops the held item dropping/raising again when only its durability or NBT changes (1.7-style). Switching items still animates. Great for PvP.Off
1.7 Item UpdateSmooth hotbar shift: the held item dips down and back up when you change slots.On
Item Dip SpeedShows when 1.7 Item Update is onHow fast the held item dips down and back up when you change slots. Higher is faster.10.25 to 3
Smooth HotbarThe hotbar selection box slides between slots instead of jumping. Scrolling past the end still snaps round.Off
Smooth Hotbar SpeedShows when Smooth Hotbar is onHow long the slide takes, in milliseconds. Lower is snappier.12040 to 400
1.7 Poses8 settings
1.7 Block Hit1.7 sword blocking pose: the held sword sits lower and slightly smaller while you hold right-click to block.On
1.7 Block BuildShows the 1.7 swing when you hold attack and use on a block. Visual only - since 23-09 it no longer lets you use an item while mining (that sent a use packet mid-dig, which Grim flags as PacketOrderI).On
1.7 Sword1.7 third-person (F5) sword blocking pose.On
1.7 Item Held1.7 third-person (F5) held item position.On
1.7 Bow1.7 first-person pose for a held bow.On
1.7 Rod1.7 first-person pose for a held fishing rod / carrot on a stick.On
1.7 Eat1.7 first-person pose while eating or drinking.On
1.7 SneakSmooth 1.7 crouch when sneaking. Off, sneaking snaps like vanilla, camera included.On
1.7 Visuals3 settings
1.7 Swing1.7 swing: the held item shrinks and shifts slightly while swinging.On
1.7 Hearts1.7 health bar: removes the white damage-flash hearts that blink when you take or regen health.On
1.7 Damage Flash1.7 hurt flash: the red damage tint covers your worn armour too, not just bare skin. (Separate from Damage Tilt, which is the camera shake.)On